Make the role of each working area clear.
Headings such as “Problems”, “Options” and “Reasons” need not remain coloured boxes. A designer can declare the kind of contribution an area is intended to hold, giving the same layout a consistent meaning across different pieces of work.
A free-form visual template, a structure with behaviour and a work design with declared meaning represent different levels of depth. Not every job needs the most constrained structure.
Provide as much guidance as the work needs.
The objects an area accepts, contribution counts, connections between areas and transitions between phases can be part of the design. Rules can be binding, advisory or turned off.
For a decision workshop, you might first collect options, then evaluate them against criteria. In another activity, you might leave room for free expression. The design should explain what is expected without creating unnecessary data-entry work.
Share a design and run an instance of it.
The Room owner or Designer prepares and publishes a work design, then places it from the Room library. Participants contribute to an instance of that definition.
The version of the design and the content produced in a session remain separate. Improving the template does not silently rewrite the output of earlier work.